
The game also introduces new Slugs like the Donkey Slug. Easy lowers the game difficulty and gives the player a Heavy Machine Gun when starting a new life, but ends the game before the final mission. Look up some gameplay if you want to know what youre getting into.
#METAL SLUG PS2 CODE#
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#METAL SLUG PS2 PS2#
Put those two things together, and you have a great time. As a bonus, the PS2 port includes an art gallery with concept art, and a sound gallery with music, from Metal Slug 1 to 6. The game was also released for the Wii, PSP, and PS2 as part of the Metal Slug Anthology. The game was ported to the PlayStation 2 and Xbox. citation needed The music of the game was developed by Noise Factory. Players can now choose from two different difficulty levels from the start Easy and Hard. Metal Slug is a great franchise, and the PS2 is a great console. Being the last Metal Slug that SNK was working on until the bankruptcy, it was given a lot of features, enhancements and improvements. All stored weapons are still lost upon death. MS6 also introduces the ability to hold two weapons additionally, players can switch back to the handgun in order to preserve ammo.

Edit - Just ran through stage 1 of Metal Slug and stage 1 of Metal Slug 3. The game once again features the Rebel-Martian alliance as seen in previous games. Instead of going out later and buying the Wii version like I did with SNK Arcade Classics 1, the PS2 version has sufficed for me for Metal Slug Anthology. Unlike Metal Slug 3 on PS2, which had a few extras, these releases are bare bones. Unlike Metal Slug 3 on PS2, A good thing about this compilation is the fact, that both games were ported to PS2, rather than being emulated.
#METAL SLUG PS2 PSP#
The console version was never released outside of Japan, but a direct port of the arcade version can also be found on Metal Slug Anthology for the PS2, PSP and Nintendo Wii. A good thing about this compilation is the fact, that both games were ported to PS2, rather than being emulated.

Released in 2006, Metal Slug 6 was developed for the Sammy Atomiswave arcade platform and was later ported to the PlayStation 2.
